Resident Evil 2 Remake Puzzle Solutions Guide
Crack every brainteaser in Resident Evil 2 Remake with step-by-step solutions for all key puzzles, from statues to the greenhouse.
Running through the halls of the Raccoon City Police Department can be nerve-wracking enough, but Resident Evil 2 Remake ups the tension by throwing a host of intricate puzzles into the mix. Whether you’re juggling medallions, flipping switches, or tracking down those elusive safe codes, it’s easy to get stuck while danger lurks around every corner. Resident Evil has always thrived on a blend of horror and brain-teasers, and the 2019 remake continues that tradition with modern twists on classic challenges. Knowing where to find each clue and how the solutions fit together can mean the difference between a close call and a swift retreat, especially with Mr. X hot on your trail.
Chess Plug Puzzle Guide
The Chess Plug Puzzle in Resident Evil 2 Remake is a real test of observation and logical thinking. Found in the Sewers section, this puzzle sits between you and progress to the Laboratory. Six electrical plugs, each shaped like chess pieces, need to be placed in the correct sockets to power a door. Things get tricky because while some sockets are labeled, the others require reading clues and connecting the dots to solve.
If you’re stuck and taking fire from G-adult monsters or hounded by Mr. X, here’s how each part of the puzzle works—plus a fast solution for both scenarios, since Leon and Claire’s versions of the puzzle are almost identical.
Getting Started: Locating the Plugs
Before you actually solve the puzzle, you’ll need all six plugs:
- Bishop Plug
- Rook Plug
- Knight Plug
- Queen Plug
- King Plug
- Pawn Plug
You’ll pick up several as you go through the Sewers, but the King and Queen plugs require you to head through the Supplies Storage Room—a little detour with a few tough enemies and some rewarding loot.
Here’s where to find each:
- Knight Plug: Already inserted in the lower-right terminal of the Monitor Room puzzle wall.
- Pawn Plug: Already inserted in the lower-left terminal of the same wall.
- Rook Plug: Found in the corridor outside the Monitor Room, inside a locked wall socket.
- Bishop Plug: In the main part of the Monitor Room, inside a wall terminal.
- Queen Plug: Inside the Supplies Storage Room, reachable after using the T-bar valve handle on the Upper Waterway.
- King Plug: In the same Supplies Storage Room, behind the locked door that opens once you pick up the Queen plug.
After this scavenger hunt, head back to the Monitor Room to tackle the actual plug puzzle.
Reading the Clues
On the Monitor Room wall, you’ll find several sockets lined up, each with a label and a hint next to or near it. The trick is to combine the written hints with the socket labels and deduce where each chess plug goes. The clues read as:
- “The rook and knight are on the same wall, and the bishop and queen aren’t next to each other.”
- “The queen and rook were opposite each other.”
Focus on these instructions—writing them down or snapping a photo can help while juggling zombies or keeping an eye on Mr. X’s footsteps.
Plug Layout and Solution
Here’s the arrangement starting from left to right on each wall:
Left Wall (closest to the Supply Room door)
- (Top-Left Socket): Bishop
- (Middle-Left Socket): Rook
- (Bottom-Left Socket): Knight
Right Wall (closest to the stairs leading down)
- (Top-Right Socket): Pawn (labelled, so this one is easy—just match the plug to the label)
- (Middle-Right Socket): Queen
- (Bottom-Right Socket): King (also labeled, so pop it in that spot)
To recap:
| Socket | Plug | |------------------|--------| | Top-Left | Bishop | | Middle-Left | Rook | | Bottom-Left | Knight | | Top-Right | Pawn | | Middle-Right | Queen | | Bottom-Right | King | This setup follows all clue requirements: the Rook and Knight are together on the left wall, the Queen and Rook face each other, and the Bishop is not next to the Queen. Slot all the plugs, and you’ll activate the electronic panel that opens the door.
Quick Plug Order for Repeat Runs
When you return in later playthroughs or just need the fast answer under pressure, remember this left-to-right order:
- Left Wall: Bishop – Rook – Knight
- Right Wall: Pawn – Queen – King
No need to re-read clues—just slam the plugs into the corresponding sockets and move on.
Watch Out For Enemies
While plugging everything in, don’t drop your guard. The monitor room is safe, but getting the plugs out in the Sewer tunnels is risky. Ammo and healing supplies go fast in this section, especially with G-Adults lurking in the water.
If you’re low on resources, consider dropping off excess gear in the item box before heading out, so there’s space for the plugs and anything else you loot. And if Mr. X is on your tail, backtrack carefully and use the safe room if needed.
Conclusion
The Chess Plug Puzzle blocks a major Resident Evil 2 Remake milestone, but clear thinking and a little note-taking make it manageable. Remember the plug order—or jot it down for quick access next time—to get through the sewers safely and press on toward the Lab. Watch out for monsters, keep an eye on your supplies, and you’ll be past this puzzle in no time.
Statue Puzzle Guide
The statue puzzles in Resident Evil 2 Remake act as the main brain-teasers early in your Raccoon City escape. These involve three distinct statues—Lion, Unicorn, and Maiden—spread throughout the RPD building. Each unlocks a medallion needed to access the secret passage out of the station. This section will walk you through where to find each statue, how to collect their codes, and, for efficiency, the puzzle solutions for both Leon and Claire's runs.
The Lion, Unicorn, and Maiden Statues: Locations and Context
You’ll first come across the Lion statue upstairs in the Main Hall. The other two, Unicorn and Maiden, are found in the Lounge and West Storage Room, respectively.
Each statue requires inputting a three-symbol code to reveal a medallion. These codes change slightly between the game’s Standard and Hardcore difficulties, so make sure you refer to the right solution.
Finding the Codes
Each statue’s solution is written in Officer’s Notebooks scattered through RPD. The earliest copy is in the notebook Marvin gives you as Leon or Claire—this will give you a sketch of each statue and the three symbols needed. At harder difficulties or in Second Run scenarios, some notebooks are damaged, which makes the process a bit tougher.
If you lose track of time with lickers or Mr. X creating chaos, jump straight to the codes below.
Lion Statue Puzzle
Location: Main Hall, 2nd floor
Medallion: Lion Medallion
Standard Code
- Lion head
- Leaf/branch
- Bird
Hardcore/2nd Run Code
- Crown
- Flame
- Bird
- Walk up to the front of the Lion statue.
- Interact and scroll through the carvings until you set the right combo. . Confirm the sequence to pop open the compartment and snag the Lion Medallion.
Unicorn Statue Puzzle
Location: Lounge (on the 2nd floor, East side—through the Library)
Medallion: Unicorn Medallion
Standard Code
- Fish
- Scorpion
- Jug
Hardcore/2nd Run Code
- Twins
- Scales
- Worm
- Sounds simple, but the Lounge is crawling with zombies if you’ve stirred things up—clear them out first.
- Use the code on the Unicorn statue’s front panel. . Grab the Unicorn Medallion from the unlocked compartment.
Maiden Statue Puzzle
Location: West Storage Room (2nd Floor, West side—requires Bolt Cutter and detonating C4 to access)
Medallion: Maiden Medallion
Standard Code
- Woman
- Bow
- Snake
Hardcore/2nd Run Code
- Ram
- Harp
- Bird
- Getting to the Maiden statue isn’t quick. You’ll need:
- The Bolt Cutter (from East Office or Safety Deposit Room)
- The Detonator (from Operations Room and Safety Deposit Room)
- A Battery (from S.T.A.R.S. Office)
- Assemble and set off the C4 in the West Storage Room to clear the barricade. . Enter the code and pick up your reward—the last medallion.
What To Do With The Medallions
After collecting each medallion from its statue, bring them back to the Main Hall. Insert all three into the Goddess Statue on the first floor (near the Police Station’s main entrance). As you gather each piece, you’ll unlock the hidden passage that propels Leon and Claire’s journey forward—so this isn’t just optional side content, it’s mainline progress.
Quick Reference: All Statue Codes
Leon/Claire Standard Playthrough
| Statue | Location | Code Symbols | |----------|--------------------|------------------------| | Lion | Main Hall | Lion, Leaf, Bird | | Unicorn | Lounge | Fish, Scorpion, Jug | | Maiden | West Storage Room | Woman, Bow, Snake |
Leon/Claire 2nd Run/Hardcore
| Statue | Location | Code Symbols | |----------|--------------------|------------------------| | Lion | Main Hall | Crown, Flame, Bird | | Unicorn | Lounge | Twins, Scales, Worm | | Maiden | West Storage Room | Ram, Harp, Bird |
Now you won’t have to stop and thumb through notebooks during a stressful escape.
Tips For Solving The Statue Puzzles Safely
- Inventory: Always have a couple open slots, since the medallions are key items.
- Clear Enemies: Especially in the Lounge and West Storage Room, zombies can block your exit. Take care of them before solving the puzzle.
- Mr. X: If he’s on your tail, lead him into a safe hallway or do a loop around the Library to buy your puzzle-solving some time.
- C4 Prep: For the Maiden statue, collect all parts for the Detonator before heading up—this saves you from unnecessary backtracking.
Final Thoughts
The statue puzzles represent classic Resident Evil design: atmospheric, symbolic, and a little nerve-wracking under pressure. Keeping the solutions handy will make future runs less stressful, letting you focus on managing supplies and keeping clear of danger as the station grows more unpredictable. Set the codes, grab those medallions, and keep moving—escape from Raccoon City is one step closer.
Medallion Puzzle Guide
The medallion puzzle stands as one of Resident Evil 2 Remake’s core early-game tasks. You won’t get out of the Raccoon Police Department (RPD) without all three medallions, so understanding how these puzzles work—and how the pieces fit together—can take some stress off during a tense playthrough. This section breaks down every essential step so you can snag each medallion fast, even if you’re dodging zombies, licking wounds or being stalked by Tyrant.
How the Medallion Puzzle Works
Right after the intro scenes, you’ll see a massive Goddess Statue in the Main Hall’s center. It holds a secret: three slots at its base. Insert a Lion, Unicorn, and Maiden medallion here and you’ll open a hidden staircase, leading you deeper into the station and the story. Gaining each medallion involves solving a code on its matching statue, found in different parts of the police station. Mess up the order or arrive unprepared, and you might waste valuable healing items or ammo.
What You Need Before Starting
- Inventory Slots: Each medallion takes a space in your inventory. Make sure you have room, or you’ll be forced to run all the way back to a box—or worse, discard much-needed gear.
- Bolt Cutters & Detonator: Specifically for the Maiden statue. Don’t forget these key items.
- Notebook: The Officer’s Notebook clues you in to the right codes (it’ll automatically add to your inventory, but you can always check it in the menu if needed).
Statue Locations Recap
- Lion Statue: Main Hall (upstairs, facing the large Goddess Statue)
- Unicorn Statue: Lounge (2nd floor, east side, past the Library)
- Maiden Statue: West Storage Room (2nd floor, far west, requires C4 detonation)
Each statue asks for a three-symbol input. Symbols are carved circles on a ring; flip through them to match the code.
Step-by-Step: Solving Each Puzzle
Lion Statue
- Location: Main Hall, 2nd floor
- Standard Code: Lion, Leaf, Bird
- Hardcore/2nd Run Code: Crown, Flame, Bird
This is usually the first statue you’ll handle. Simply walk up, interact, and rotate through the symbols. The Lion Medallion pops out—grab it and keep moving.
Unicorn Statue
- Location: The Lounge, 2nd floor east (through the Library)
- Standard Code: Fish, Scorpion, Jug
- Hardcore/2nd Run Code: Twins, Scales, Worm
It might be less safe here, especially if you’ve left zombies roaming. Clear the room first if you can. Enter the code on the panel and collect the Unicorn Medallion.
Maiden Statue
- Location: West Storage Room, 2nd floor west
- Standard Code: Woman, Bow, Snake
- Hardcore/2nd Run Code: Ram, Harp, Bird
This is the most involved puzzle. You’ll need to collect:
- Bolt Cutters: Usually nearby, used to open up blocked doors
- Detonator Parts: Battery (S.T.A.R.S. Office) + Electronic Gadget (Operations Room)
- Detonator: Combine the two parts, then use on the C4 next to the Maiden statue
Once the wall is blown, dodge the zombies inside, input the code, and earn that third medallion.
Second Run and Hardcore Differences
Symbol codes change in these modes to keep things fresh and challenging. If you’re playing as Claire or Leon but on a “2nd Run,” memorize or note the new combinations in advance (double-checked above). Codes are usually scrawled or smudged in the Officer’s Notebook for extra challenge.
Tips for a Smooth Statue Run
- Plan Ahead: Don’t head through zombie-heavy zones with a full inventory.
- Detour for Key Items: The Bolt Cutter and the Detonator need to be collected early in your run—grab them before aiming for the Maiden statue.
- Safety First: Rooms might re-populate with enemies. Don’t let your guard down, and remember the Main Hall is your safe hub if you need a breather.
- Outrun Tyrant: Mr. X can make puzzle-solving stressful; if you hear his footsteps, do a circuit around the library or duck into a safe room to shake him.
What Happens After You Collect All Three Medallions
Return to the Main Hall, walk up to the Goddess Statue, and slot the medallions into the base one at a time. After all three are placed, the statue’s secret passage lowers. This kicks off the next chapter, sending you deeper beneath Raccoon City. You’ll also be safe from Mr. X for a little while, so use the moment to manage inventory and resources.
Medallion Puzzle Recap Table
| Medallion | Statue Location | Standard Code | Hardcore/2nd Run Code | |-----------|------------------|--------------------|-----------------------| | Lion | Main Hall | Lion, Leaf, Bird | Crown, Flame, Bird | | Unicorn | Lounge | Fish, Scorpion, Jug| Twins, Scales, Worm | | Maiden | West Storage Room | Woman, Bow, Snake | Ram, Harp, Bird | ---
With these tips and codes, you’ll breeze right through the medallion puzzles—no constant pausing or panic-checking your notes. Take your time when you can, hurry when you need to, and you’ll be onto the next Raccoon City mystery in record time.
Power Panel Puzzle Guide
Let’s shift gears from statues and codes to another classic Resident Evil head-scratcher: the Power Panel puzzles. You’ll run into these electronic headaches twice in the RPD—once during your search for the electronic parts needed to lower the jail cell gate in the basement, and again near the clock tower when restoring power. Messing these up wastes time, can trigger some unwanted zombie attention, and often ramps up the tension with Mr. X hot on your trail. Here’s how you can sort both power panel puzzles quickly and with less stress.
Where You'll Find Power Panel Puzzles
There are two main power panel puzzles in Resident Evil 2 Remake:
- Basement Jail / Cellblock Power Panel: Found in the basement, needed to open Ben’s jail cell and continue the story.
- Clock Tower Electrical Box: For restoring the bell mechanism—but this is really just a fuse insertion, not a sliding-piece puzzle.
The cellblock panel is the main challenge. Let’s break down what you’ll need to do, and how to handle it under pressure.
How Power Panel Puzzles Work
The cellblock’s power panel is a circuit-redirect puzzle. You collect two Electronic Parts (power panel pieces) throughout the basement and upper RPD areas; these slot into the panel itself. Once you have both, you’ll see a maze of connected lines and switches. Your job: flip the switches and rotate connectors so electricity flows from the left side of the panel to both locks on the right side.
Think of it like this: you need to make an uninterrupted path for power to reach both ends. Get the wiring right, and both jail cell locks will open at once.
Collecting the Power Panel Parts
Don’t run straight to the puzzle—first, you need both electronic parts:
-
First Electronic Part (Power Panel Part):
- Location: Break Room on the first floor of the RPD’s east side.
- How to get it: Use the Square Crank to unlock access to the room, then collect the small electronic part from the blue box on the table.
-
Second Electronic Part:
- Location: Clock Tower, rd floor of the main RPD.
- How to get it: Bring the Gear Box (Large Gear), use it in the clock tower to reveal the part.
Both parts are key story items, so you can’t skip these or swap their order.
Solving the Basement Jail Power Panel Puzzle
What the Puzzle Looks Like
When you open the panel, you’ll see a jumble of wires, switches, and the two electronic parts slotted in place. Each switch or knob redirects current across different paths. The end goal: get power to both red bulbs on the right (one for each cell lock).
Step-by-Step Solution
Here’s a typical way to solve it:
- Start at the left. You want current flowing from the input on the far left to both outputs on the right.
- Flip switches and rotate dials to connect wires. Most paths create branches or loops—focus on the lines leading to the top and bottom outputs. . Get both outputs lit at once. If the bottom lights up but the top doesn’t, or vice versa, trace back and try another connection.
Exact Solution (Standard Playthrough)
- The puzzle itself is random in some runs, but usually:
- Flip the second switch down from the top row, and the fourth switch up from the bottom row.
- The pattern connects both upper and lower branches in a continuous path.
- Once both lights on the right turn bright red, that’s your sign the cell doors are about to swing open.
If you mess up
Just reset or cycle the switches. The puzzle loops until you get both connections—it’s not time-limited, but Mr. X or zombies outside can create a sense of urgency.
Tips for Solving Under Pressure
- Clear the Area First: Ben’s cell triggers a story sequence and zombie attack. If you’ve lured zombies away or taken out any lurking dogs/zombies beforehand, you’ll save yourself some panic.
- Don’t Panic-Flip: Randomly flipping switches sometimes locks you into a convoluted path. If you get mixed up, just trace each possible connection with your eyes from left to right.
- Practice in Pause: The game’s menu pauses everything, so use it if you need a breather before tinkering with the puzzle panel.
What Happens After the Power Panel Puzzle
Once the circuit lights up, the cell opens automatically. This always triggers a cutscene followed by a tense escape sequence. Be ready: Mr. X and a group of zombies will come gunning for you, and you’ll need to hustle back to the main hall. Stock up on healing items and ammo before this puzzle to avoid a rough sprint.
Quick Recap Table
| Power Panel Location | Required Parts | Solution Summary | Danger After | |---------------------|------------------------|-----------------------------|-----------------------------| | Basement Jail | 2 Electronic Parts | Connect left input to both outputs (flip top/second and bottom/fourth as needed) | Zombies & Mr. X attack | | Clock Tower | Electronic Part (hidden in gears) | Insert part, not a true puzzle | None (story progress) |
Mastering the power panel puzzle keeps your pace up and saves frustration. Save right before you attempt it if you’re worried about what comes next. With both panels solved, you’re set for the next big Resident Evil 2 Remake sequence—and whatever fresh horrors the RPD throws at you.
Greenhouse Code Guide
If you’ve made it to the Greenhouse in Resident Evil 2 Remake, you know things are about to get planty. This is one of the standout puzzles in the NEST Laboratory, featuring hazardous plants, monster threats, and a keypad with a cryptic code system. This section breaks down how the Greenhouse code puzzle works, where to find the codes, and exactly how to get through with minimal backtracking (or anxiety about being grabbed by an Ivy).
Where the Greenhouse Code Is Used
You’ll reach the Greenhouse area when searching for the required chemical to clear away the massive plant blocking your way to the West Area. Right in the center is a big console with a keypad showing odd glyphs instead of numbers or letters. This is called the Dispersal Regulation Panel. To access the Drug Testing Lab, and later to re-route the cooling system, you need to input the correct codes here.
There are two codes to find and use
- To unlock the ladder to the B2 (lower) Greenhouse level / Drug Testing Lab.
- To unlock the solution disperser after you’ve made your herbicide compound.
Understanding the Greenhouse Keypad Symbols
The sheets don’t use regular keyboard letters or numbers. Instead, there are eight weird symbols: squares and lines that look vaguely like mirrored Tetris pieces. They’re always in the same spots, but the codes themselves are random symbols—so double-check which ones you need.
If you get stuck, you can try codes as often as you want; incorrect entries just flash red.
Locating the Greenhouse Codes
First Code: Drug Testing Lab Door
As you enter the Greenhouse, take a right and examine the locked Drug Testing Lab door—it displays a code made up of four symbols. Write these down or take a quick phone picture, since this is the sequence you need to enter at the regulation panel up top.
Common symbol sequence for Claire
- II | — | | _
- (Or: two vertical lines, a double dash, a single line with an underscore)
Leon has a different set
It changes between scenarios, so always check the door directly.
Second Code: Solution Dispersal Panel
After you’ve whipped up the herbicide, you’ll need a new code. Find this on the lounge’s computer terminal upstairs.
- Look near the computer monitor—there’s a sticky note or screen displaying the crucial four-symbol sequence.
- This is required to unlock the dispersal mechanism back in the main Greenhouse.
Write this sequence down the same way you did for the first.
Step-by-Step: Solving the Greenhouse Code Puzzle
1. Find the Codes
- Look directly at the Drug Testing Lab door for Code #1.
- Check the Upper Lab lounge computer for Code #2.
2. Entering a Code
- Go to the Dispersal Regulation Panel in the center of the Greenhouse.
- Press the matching four symbols for your code in the right order.
- Hit “Enter” to confirm.
A correct code unlocks a new path or mechanism; a wrong code just resets.
. Next Steps
- Once the ladder drops (first code), climb down to continue.
- After making the chemical, use the second code when ready to finish the puzzle sequence and unlock the disperser.
Greenhouse Code Quick Reference
| Code Purpose | Where to Find Symbol Code | Locks/Unlocks | |-------------------------------|-------------------------------|-----------------------| | Drug Testing Lab access | On door at back of Greenhouse | Drops ladder to B2 | | Solution Dispersal Panel | Lounge terminal (upstairs) | Unlocks herbicide dispersal slot |
Note: Codes are different depending on character and scenario—always check your playthrough!
Useful Tips for Greenhouse Puzzle
- Snap a photo. Seriously, taking a phone picture is easier than scribbling glyphs.
- Don’t guess. There’s too many combinations for trial and error to help—walk to the code sources.
- Look out for Ivies. They’re much tougher than zombies, so keep a Flashbang or Flamethrower handy, especially on your way back.
- Leave space in your inventory. You’ll need to carry the herbicide, a modulator, and sometimes weapons while sprinting between labs.
Getting through the Greenhouse code puzzle is about tracking symbols and knowing where to look. With both codes inputted, you’ll be on your way to clearing out the killer plant and heading deeper into the labs—just keep an eye out for Ivy mutants waiting to snatch you the moment you let your guard down.