
Final Fantasy XIV Crafting and Gathering Guide
Master FFXIV crafting and gathering with class tips, materia melding, macros, and collectable strategies in this comprehensive guide.
Whether you’re looking to make a little extra gil, gear up your characters, or just enjoy a change of pace from dungeon crawling, crafting and gathering in Final Fantasy XIV offer a surprisingly deep and rewarding experience. These systems aren’t just side distractions—they’re robust enough to stand alongside the game’s main combat content, with their own challenges, progression paths, and even storylines. Learning how to make the most of your tools, manage your materials, and navigate the market boards can quickly become just as engaging as any raid. For newcomers, it might feel overwhelming at first, but with a little patience, crafting and gathering can become an essential and enjoyable part of your FFXIV adventure.
Gathering Class Guide
Gathering classes, or “Disciples of the Land,” give you the ability to harvest raw materials throughout Eorzea. There are three main gathering jobs: Botanist, Miner, and Fisher. Each offers a distinct playstyle and feeds into crafting professions by supplying the items needed for recipes, gear, housing, and more.
Getting Started: The Basics
You unlock gathering classes in Gridania (Botanist), Ul’dah (Miner), and Limsa Lominsa (Fisher) at level 10 on your main combat job. You can level all three simultaneously, swapping between them at will once they’re unlocked. Just change your equipped main-hand tool to switch jobs—no complex menus, no alt characters.
Most gatherers rely on two main stats: Gathering (increases your chance to successfully collect items) and Perception (makes it easier to get higher-quality loot). Leveling up and upgrading your gear boosts these, so keep your equipment updated.
Botanist and Miner: Chopping, Mining, and Reaping Rewards
Both Botanist and Miner work with similar mechanics. You gather at nodes placed around the world (trees, plants, or rocks), with specific ones becoming available as you level up.
Gathering Nodes
Nodes appear on your minimap once you equip your gathering tool. When you approach, interact with the node—it opens a list of items you could collect. Your Gathering stat affects whether an attempt succeeds, while Perception impacts the chance to score high-quality (HQ) items or trigger a “Gatherer’s Boon,” netting more loot at once.
Skills to Know
- Sharp Vision/Sneak Increase: Raises your success chance at gathering.
- Field Mastery/Leaf Turn: Temporarily increases the chance of HQ items.
- Stealth: Lets you slip past enemies if you’re in higher-level zones where aggro can become an issue.
- Auto-Gather: Turns on automatic gathering at a node until your attempts run out.
As you gain levels, the gathering log will serve as a checklist of what you’ve found and where to get it. Completing log entries often earns you bonus XP and gil.
Fisher: Catching a Break
Fishing takes a different approach. Instead of static nodes, you choose your bait or lure, cast your line at a body of water, and wait for a bite. This class relies on patience but is perfect for a more laid-back session.
How Fishing Works
- Equip your fishing rod, choose bait based on your target fish, and look for optimal fishing spots.
- Casting triggers a “tug” animation when a fish bites—hit the hook button at the right time.
- Different baits or lures yield different fish, and time of day or weather can affect catches.
Skills like Patience increase HQ chances, while Fish Eyes and Snagging allow you to catch rare or unique types. There are even legendary fish tied to specific times and weather.
Gear and Upgrades
Regularly replacing your gear makes a huge difference. For Botanist and Miner, most general vendors sell upgrades, and high-level gear comes from crafting, dungeons, or scrip exchanges. Don’t forget to meld materia into your equipment for even better stats.
Fishers get specialized rods and tackle. Some lures are store-bought, but others require quests or achievements. High-end Fishers can also collect special tackle that’s only usable in certain zones or for specific “big fish.”
Levequests and Collectables
If mindless node hopping isn’t your thing, consider Levequests and Collectables.
- Levequests are repeatable gathering assignments that pay out solid XP and gil. They’re a fast track to level up, with the option to complete turn-ins for Botanist, Miner, and Fisher.
- Collectables open at level 50+. These are special items gathered with skills that increase their collectability. Hand them in to Rowena’s centers for scrips, unlocking cosmetic rewards, gear, and crafting materials.
Gathering Rotations and Hotbars
Don’t just spam your basic gather; as you advance, you pick up abilities that boost yield, HQ rate, or chance for a Boon. Set up custom hotbars to keep your key abilities handy. Practice gathering “rotations” for Collectables so you maximize your scrip gains and efficiency.
Gathering for Profit
High-level gatherers make easy money by supplying raw materials needed by crafters, especially after patches and expansions when demand spikes. Check market trends for elemental crystals, rare logs, minerals, or fish used in popular endgame recipes.
Some gatherers specialize in timed nodes called “Unspoiled Nodes,” which appear at certain hours of the (in-game) day and offer unique items. These, plus hidden or ephemeral nodes, are often tied to the most lucrative materials.
Tips for Gathering Enthusiasts
- Use food for stat boosts—gatherer food increases Gathering and Perception.
- Unlock flying for easier access to gathering nodes in many zones.
- Gather during low-traffic hours to avoid node competition.
- Track down folklore books at high levels to access more nodes and materials.
Wrapping Up
Gathering takes patience, but it offers steady rewards, a slower pace, and plenty of opportunities to fill your coffers or help your Free Company. Whether you want to chase legendary fish or just collect some logs for crafting, picking up a gathering job opens up a world of possibilities beyond the battlefield. Don’t be surprised if you find it oddly satisfying to fill out your gathering log or haul in a massive catch after a long session!
Ready for the next step? Check out our Crafting Class Guide to see how these raw materials get turned into Eorzea’s finest gear and goods.
Crafting Class Guide
Crafting jobs in Final Fantasy XIV—called Disciples of the Hand—let you turn the raw resources collected by gatherers into armor, weapons, furnishings, and consumables. Whether you want to outfit yourself in custom gear or make a fortune on the Market Board, there’s a place for every kind of crafter.
The Crafting Classes: Who Makes What?
There are eight crafting classes, each focused on different products:
- Carpenter (CRP): Bows, staves, furniture, and wooden components.
- Blacksmith (BSM): Swords, axes, pickaxes, and metal tools.
- Armorer (ARM): Heavy armor, shields, and metal plates.
- Goldsmith (GSM): Rings, earrings, necklaces, staves, and various trinkets.
- Leatherworker (LTW): Leather armor, belts, shoes, and some tools.
- Weaver (WVR): Cloth gear for mages and crafters, plush toys, and home goods.
- Alchemist (ALC): Potions, ethers, and magical weapons (staves or wands).
- Culinarian (CUL): Food that boosts your stats or gives special effects.
You unlock crafting jobs in Limsa Lominsa, Ul’dah, and Gridania just by picking up the proper main tool and talking to that guild’s leader. Switching between them is as easy as equipping their tool, and you can level all on a single character.
Tools of the Trade
Every crafter uses a main tool and an off-hand. Upgrade both as you level, since they affect your crafting stats:
- Craftsmanship: Determines how much quality or progress you add per crafting action.
- Control: Increases the chance of producing high-quality (HQ) items.
- CP (Crafting Points): Fuels your various crafting skills.
Materials come mostly from gathering classes, rewards, or the Market Board. Buy, gather, or trade for what you need before starting a big crafting session.
The Crafting Process
Crafting in FFXIV isn’t just click-and-wait. Here’s how a basic synth goes down:
- Select a recipe from your crafting log.
- Check the material list and have the items on hand (or use “Search for Item” to buy what’s missing).
- Start synthesis to launch the crafting mini-game.
Crafting Actions
You get skills as you level that help you finish items and control the quality, including:
- Basic Synthesis: Moves the item's progress bar.
- Basic Touch: Raises the quality meter—more quality means HQ.
- Master’s Mend: Restores durability so you don’t break items mid-way.
- Byregot’s Blessing: Provides a burst of quality based on your progress.
- Tricks of the Trade: Regains CP when conditions are right.
HQ items offer stronger stats and sell for more, so learn to balance your “Progress” bar and “Quality” bar using the right skills at the right time.
Levelling Up: The Fast Track
Getting your crafting levels up means better recipes, gear, and profit. Here are tried-and-true ways to speed it up:
Levequests
Like gatherers, crafters can burn through Levequests for a steady supply of experience and gil. Pick up Levequests at your Grand Company HQ, various cities, or Ishgard. Each one asks you to make and deliver specific items—the better the quality, the more XP you get.
Grand Company and Custom Deliveries
As you raise your crafters, Grand Companies and clients like M’naago, Kai-Shirr, or Charlemend offer weekly hand-ins with big payouts. These “Custom Deliveries” adjust to your level and are a reliable boost, plus they hand out scrips for special crafting gear.
Collectables
Once you hit level 50, Collectables open up. These are high-quality, unique items requested by various vendors. Turn them in for experience, scrips, or crafting materia. Collectables even count toward achievements and sometimes unlock rare crafting recipes or glamour items.
Crafting Logs
Every time you make a new recipe from your crafting log, you get a bonus—so don’t be afraid to branch out and make a bunch of different things. Crafting everything in a tier can be a decent XP jump.
Crafting Rotations and Macros
Higher-level crafts want more strategy than just hitting “Basic Synthesis” over and over. Planning out rotations of abilities is how expert crafters crank out HQ goods.
- Start with abilities that boost quality early (like “Inner Quiet”).
- Alternate between “Touch” skills to ramp up HQ chance.
- Save CP-restoring or durability boosts to stay in the game.
- End with a strong “Progress” move before durability runs out.
The community shares macros for making this process easier, and once you unlock specialists and advanced jobs, you’ll want those efficient rotations for the top-tier recipes.
Gearing Up for Endgame Crafting
At high levels, better gear and materia melds matter more. Gathering scrips from Collectable turn-ins gets you the latest crafting gear, and melding materia like “Savage Aim” or “Craftsman’s Cunning” boosts stats. Many endgame items and housing furniture require crafters with both the right jobs at level cap and well-upgraded gear.
Some recipes also need “Specialist” status—unlocked for a small gil fee in Ishgard. Assign three of your jobs as specialists to access even more exclusive recipes.
Making Gil: The Crafter Economy
Crafters run the Market Board. Healers need potions, raiders want the best food, and decorators buy plushies or furniture—all of it gets made (and sold) by Disciples of the Hand. Study the popularity of crafts in each expansion, spot what’s low in supply, and churn out stacks of those in-demand goods.
If you enjoy crafting, entire linkshells and Free Companies focus on it. Helping with group projects gives you access to custom housing, airship construction, and even in-game crafting contests.
Crafting Tips for Beginners
- Slot food for bonus CP while crafting—every bit helps.
- Upgrade gear often, especially main tool and off-hand.
- Use the Crafting Log’s sorting features to hunt down recipes.
- Don’t stress if you mess up—materials are mostly cheap at lower levels.
- HQ your own crafting gear if you can; it pays off in the long run.
Final Thoughts
Crafting isn’t just about filling out logs or grinding. It’s a creative way to shape your own progress and help others in Eorzea. Whether you’re gearing up for raids, decorating your house, or just want to stand out on the Market Board, there’s something satisfying about seeing your username etched in a crafted sword or the credits of a crafted chocobo stable. Try a few classes, experiment with recipes, and soon, you’ll be making your mark in the game’s economy.
Materia Melding Guide
Materia melding in Final Fantasy XIV is how you push your crafting and gathering gear to their highest potential. It’s a way to customize your stats exactly how you want by adding boosts like Craftsmanship, Control, or GP/Crafting Points. Getting how materia melding works (and why it matters) can give you a serious advantage in crafting high-end items, winning at market competition, or tackling tough gathering nodes.
What Is Materia?
Materia are color-coded orbs you socket into gear for extra stat bonuses. For crafters, common types include:
- Craftsman's Command: Increases Control (directly affects HQ chance).
- Craftsman's Competence: Increases Craftsmanship (helps finish recipes faster).
- Craftsman's Cunning: Boosts CP (for more crafting actions).
- Gatherer’s Guerdon: For gathering jobs, increases Gathering stat.
- Gatherer’s Grasp: Boosts Perception (better HQ chance when gathering).
- Gatherer’s Guile: Raises GP (more skills per node visit).
Materia come in different grades (I–X), with higher numbers giving bigger boosts. Slotting the right materia is key for taking on high-level recipes or getting more materials per gathering attempt.
How Do You Get Materia?
You can get materia a few ways:
- Convert Gear: Once equipment reaches 100% spiritbond, you can turn it into materia.
- Buy from Market Board: All types and tiers show up here, especially after new content drops.
- Quests and Turn-ins: Some quests hand out materia as rewards, and Collectables or Custom Deliveries sometimes give you the best kinds.
- Scrip Vendors: You can buy high-tier materia with White or Purple Crafter’s/Gatherer’s Scrips.
Materia Melding Basics
Types of Melding
- Standard Melding: The safe way. Most gear has a set number of open slots, usually two to five, depending on rarity and type. Anyone can meld materia into these slots 100% of the time using a Materia Melder, who you’ll find in main cities.
- Overmelding (Advanced Materia Melding): After you fill the normal slots, you can keep adding materia—up to a total of five per piece—by overmelding. This isn’t guaranteed; the more materia you shove in, the lower your success rate. This process can get expensive (and a little painful).
Only crafters and gatherers at level 19 with the “Advanced Materia Melding” action unlocked can overmeld. You’ll get that via a sidequest from Swynbroes in Central Thanalan.
How to Meld
- Check your gear for open slots. Right-click an item and select “Meld” to see what’s open.
- Pick the materia you want. Prioritize stats your class needs most (usually Control or Craftsmanship for crafters).
- Use a Materia Melder if you’re not at the right class level or for standard melds, OR do it yourself for overmelding.
- For overmelds: Be ready to lose materia—each attempt uses up a materia even if it fails, so stock up or brace for some gil loss.
Materia Meld Priorities for Crafters & Gatherers
Priorities shift depending on what you’re aiming to do:
Crafters
- Control: Raises your ability to hit high-quality results, which is especially important for endgame, HQ, and collectable crafting.
- CP: More CP means more skills per craft. You’ll need a minimum for “macroing” high-end gear.
- Craftsmanship: Lets you finish the toughest crafts quickly. Important as new expansions increase recipe difficulty.
Gatherers
- Perception: Higher value increases HQ gathering chance.
- Gathering: Lets you hit high-level nodes and succeed in attempts.
- GP: More skill uses means more loot (like extra yield buffs).
Check popular guides or ask seasoned crafters to match the latest “stat thresholds” for crafting, especially when gearing for the newest patch or expansion.
Overmelding Odds and Pitfalls
The more materia you overmeld, the worse your success rate gets. Here’s a rough idea for attempts after filling normal slots:
- Slot #3: ~17% for top-tier materia
- Slot #4: ~10%
- Slot #5: ~7%
Lower level or lower grade materia have slightly better odds, but if you’re optimizing, you’ll usually want the absolute best. Decide how deep your gil wallet goes, or use cheap materia for overmelds if you just need to hit a stat threshold.
Removing and Recovering Materia
If you get better gear, you might want to pop off your expensive materia:
- Remove Materia: Right-click gear, select “Remove Materia.” This isn’t always successful. It’s safe with Aetherial Reduction, but usually, the materia is lost.
- Replace: To save a slot, just meld a new materia over the old one—the old one gets destroyed.
- Transmutation: Once you hit max level for crafting, you can trade excess lower-level materia for a shot at higher-level ones using mutamix quests in Central Thanalan.
Quick Tips for Materia Melding Success
- Stockpile materia early—melds for gatherers and crafters spike in price every patch!
- Check the Market Board for deals before overmelding.
- If you’re nervous, practice on cheap gear before melting your expensive pentameld attempts.
- Always aim for stat breakpoints needed for top recipes or nodes—check online for up-to-date thresholds.
- Don’t forget food and potions fill in stat gaps temporarily, so don’t panic if you miss a small number.
Final Thoughts
Mastering materia melding turns your crafting and gathering game from basic to pro. It’s where gear fine-tuning makes the difference between just getting by and crushing the hardest crafts or rake in tons of gil from the latest patch’s bestsellers. Whether you’re a casual crafter or aiming for server-first projects, getting comfortable with materia melding pays off every time. Happy melding! Macros are a real game-changer for anyone serious about crafting or gathering in Final Fantasy XIV. They turn repeated, complicated skill rotations into one-click solutions, making the most out of your stats and saving you a ton of time. Let’s break down how macros work in FFXIV, how to create them, and which ones are best for crafters and gatherers.
What Are Macros in FFXIV?
A macro is a custom command or set of actions you program to perform in order. In crafting and gathering, macros automate your job’s abilities so you can repeat precise skill rotations without clicking each action every time. This means fewer input mistakes and, often, more reliable high-quality (HQ) results.
You build and store macros using the in-game “User Macros” window, accessible from System > User Macros.
How Do Crafting Macros Work?
Crafting in FFXIV is based on using specific abilities in sequence to build up quality and progress bars. Many recipes, especially endgame ones, require you to fit as many quality-increasing skills as possible before finishing with enough progress to complete the item.
Macros take the guesswork out by repeating exact actions for every craft, as long as your stats meet the macro’s minimum requirements. Some even handle collectables, which need careful steps to hit the right collectability rating.
Macro Syntax Basics
Here’s what you need to know to write a basic crafting macro:
-
Each command goes on its own line and starts with
/ac “action name”<wait.x> Example:/ac "Basic Synthesis"/wait 3 -
<wait.x>sets how many seconds the macro pauses before the next action. Most abilities need about 2.5-3 seconds; too short, and it skips a step. -
Normal macros cap out at 15 lines per macro. Some long rotations need two macros you run back-to-back.
-
Double-check ability names! Spelling or capitalization errors are the #1 macro mishap.
Sample Crafter Macro
Here’s a sample for a basic 35-durability craft (assuming you have the recommended stats):
/micon "Delicate Synthesis"
/ac "Muscle Memory" `/wait 3`
/ac "Manipulation" `/wait 3`
/ac "Veneration" `/wait 3`
/ac "Waste Not" `/wait 3`
/ac "Innovation" `/wait 3`
/ac "Preparatory Touch" `/wait 3`
/ac "Preparatory Touch" `/wait 3`
/ac "Great Strides" `/wait 3`
/ac "Byregot's Blessing" `/wait 3`
/ac "Basic Synthesis" `/wait 3`
Adjust the macro to match your actual stats and abilities.
## Gathering Macros: Do You Need Them?
Gathering is less dependent on long macros, but they can still help. For example, you can make a macro to swap gear sets, use a food or potion, and then activate a gathering skill—handy for node-hopping or quick collectable runs.
### Gathering Macro Example
```plaintext
/equipset 2
/ac "Luck of the Mountaineer" `/wait 2`
/ac "Sharp Vision II" `/wait 2`
/item "Cordial" `/wait 2`
## Tips for Writing and Using Crafting & Gathering Macros
### Macro Wait Times
The most common error is setting wait times too short. “Wait” must fully account for animation lock and server processing; otherwise, steps get skipped. 2.5 seconds is safe for most crafting actions, but a few rare abilities (like those that increase durability) might need a bit longer.
### Parsing Macro Text
- **Always use straight quotes** (" "), not curved, to avoid errors.
- Remove blank lines at the end of your macro.
- Macro lines run instantly, but actions resolve in order once their wait time expires.
### Combining Macros
Some endgame crafts, like Expert Recipes, need a two-macro system: “First Half” and “Second Half.” Finish step one, then instantly use macro two. Most guides share paired macro sets you can copy and tweak.
### Quick Access
Drag your macro icons onto your hotbar for fast use—label them clearly. Some crafters use numbers or “Start/Finish” to avoid confusion when quickly repeating crafts.
## Where to Find Reliable Macros
Check community resources and Discords, especially The Balance and Teamcraft.io. These places post regularly updated macros tuned for new content drops and stat requirements, so you won’t waste time with old macros that don’t match current recipes.
## When (Not) to Use Macros
Macros are awesome for bulk crafting, especially if you’re gearing alts, filling out your Free Company’s stock, or making big batches of collectables. For your highest-end crafts, like the latest relic steps or new raid gear, many players prefer manual crafting for a little more flexibility to squeeze out HQ when RNG isn’t perfect.
## Conclusion
Macros take the heavy lifting out of FFXIV’s crafting and gathering systems, letting you focus on efficient production and less on manual input. With the right setup, you’ll sail through bulk orders or prepare for a patch release like a pro. Start with recommended community macros, tweak them as your stats change, and don’t be afraid to experiment—before you know it, you’ll spend less time mashing skills and more time enjoying the rewards.
## Collectable Guide
Collectables are a core part of Final Fantasy XIV’s crafting and gathering economy, especially once you reach level 50 and beyond. They serve as your main way to earn Scrips—exchangeable tokens used for powerful gear, crafting materials, and rare cosmetic items. This section covers what collectables are, how they work, and how to gather or craft them efficiently, including tips for both new and veteran Disciples of the Land and Hand.
### What Are Collectables?
**Collectables** are special items crafted or gathered at a specific quality threshold. Instead of going straight to your inventory as a regular item, these get turned in for Scrips and, sometimes, experience points. Think of them as a type of “bonus quality” item: the higher their **Collectability Rating**, the more Scrips and XP you earn on hand-in.
There are two main types:
- **Crafted Collectables**: Made on any crafting class at eligible recipes.
- **Gathered Collectables**: Found via gathering, using special skills to raise collectability before collecting the item.
### Unlocking Collectables
You won’t be able to make or gather collectables right away. Here’s how unlocks work:
- **Level 50+**: Complete the quest “Inscrutable Tastes” in Foundation (Heavensward expansion), available after the “Mor Dhona” main story.
- **Gathering**: Do sidequests that introduce the “Collect” ability for Botanist, Miner, and Fisher.
- **Crafting**: After completing “Inscrutable Tastes,” you unlock collectable crafting in your crafting logs for appropriate recipes.
Look for purple star icons in your Crafting Log or for corresponding missions in your Gathering Log.
### Collectable Turn-ins and Scrip Vendors
Once you have a collectable:
- Visit Collectable Appraisers in Ishgard (Heavensward), Rhalgr’s Reach (Stormblood), Eulmore (Shadowbringers), or Radz-at-Han (Endwalker).
- Turn in each collectable for White Scrips, Purple Scrips, or EXP. Check the “Collectables” menu under Duty > Collectables Exchange to see current turn-in options and what is most valuable.
Scrip Vendors sell gear, specialty items, Master Recipe books, materia, glamours, and even unique mounts. White Scrips are for leveling, while Purple Scrips are for endgame rewards.
### Crafting Collectables
#### How To Make Collectables
Crafting a collectable is all about pushing your “Quality” during the crafting process, but—unlike standard HQ crafts—you need to meet a minimum Collectability Rating, not just HQ/Normal.
1. **Select a Recipe:** Purple star recipes indicate collectables in your log.
2. **Synthesize As Usual:** During synthesis, use your quality-boosting abilities to reach or exceed the minimum rating.
3. **Finish and Convert:** At the end, if your rating passes the minimum, the game prompts you to convert the item into a collectable upon completion. If you don’t meet the minimum threshold, you get a normal-quality item instead.
4. **Hand in for Scrips/EXP:** Deliver to the appropriate appraiser or via the Collectables menu.
#### Useful Macro Tips
Most community macros include enough “Touch” skills to push quality over collectability caps for any given recipe. Make sure you’re using a macro for the right level and have enough Craftsmanship and Control stats for that macro to hit minimum values.
**Pro tip:** While the macro does the heavy lifting, always double-check the “Collectability” preview bar on your interface before finishing. Adjust with a manual skill if quality looks too low for a big scrip payout.
### Gathering Collectables
#### Gathering Mechanics
Botanists, Miners, and Fishers each get a **Collect** skill, unlocked via sidequests, which lets you make any eligible item a collectable. For botanists and miners, this means a mini-game where you boost collectability using special actions.
## General steps
1. **Locate collectable nodes** (show up as glowing aetheryte crystals).
2. **Activate the Collect skill** before you gather.
3. **Use appraisal actions** (like “Methodical Appraisal,” “Instinctual Appraisal,” or “Single Mind”) to raise the collectability score per item.
4. **Spend “Integrity”** (number of gathers per attempt) until you reach your target rating.
5. **Confirm and Gather** each high-value collectable.
Fishers get a simplified system where specific fishing holes, bait, and fish yield collectables based on rarity and collectability.
#### Gathering Macros and Tips
- Use gear and food to boost Perception and Gathering stats; higher stats mean better base collectability.
- Keep an eye on “impulsive” and “instinctual” appraisal cooldowns to maximize gains.
- Stack “Gatherer’s Boon” and “Collector’s Glove” buffs for rare nodes and higher chance at best rewards.
- Refer to community resources for recommended gear thresholds for each expansion’s collectable tier.
### Collectable Rotation Recommendations
#### Crafting Rotations
If you’re doing a batch of collectables for scrips, find updated rotations for your gear level on popular FFXIV sites or Discords. Most sets focus on maximizing high collectability within 35-40 step macros, using a blend of durability boosts, Inner Quiet, and Byregot’s Blessing.
#### Gathering Rotations
For gathering:
- Open with “Methodical Appraisal” or “Instinctual Appraisal.”
- Use “Discerning Eye” before each appraisal for a bonus.
- Finish with “Single Mind” once you’re at high collectability for that node.
Get used to swapping between “Efficient Appraisal,” “Impulsive Appraisal,” and buffs depending on node bonuses and your job actions unlocked.
### Efficient Scrip Farming
If you want scrips fast:
- Stick with the current weekly or repeatable turn-ins, which always offer the best scrip-to-time ratio.
- Filter the Collectables menu by items that take the least resources or have the highest reward-per-craft/gather.
- For crafters: Green-level base ingredients (fibers, ingots, woods) usually have stable prices and easy crafts.
- For gatherers: Stick to high-yield nodes listed for the week; bring Cordials to keep GP high.
- Use your firmament turn-ins when available for bonus scrips and EXP.
### Collectables: Missteps and Common Frustrations
- Turning in un-collected versions of an item nets nothing but a normal-quality material.
- Forgetting to activate “Collect” before gathering means regular drops—not collectables.
- Hitting macro lines too quickly: Always wait for animation lock to finish or you might lose on collectability.
- Out-of-date rotations or stats not matching required macros can waste materials and effort.
### Summary
Collectables add an entire layer of depth—and some real rewards—to FFXIV’s crafting and gathering grind. They’re not just a pathway to scrips and rare gear, but also a steady way to keep your crafting and gathering levels synced with current content. With the right setup, some solid macros, and a little practice with rotations, you’ll see your scrip piles grow in no time—making you one of the savvier traders and gatherers across Eorzea.