
Lies of P Beginner Guide: Tips for Surviving Krat
A starter walkthrough for Lies of P: pick a weapon, learn Fable Arts, nail Perfect Guards, use Legion Arms, and spend Quartz and Ergo early.
Lies of P does not ease you in. You wake up in Krat, a city full of broken puppets and things that want to add you to the pile, and the game points you at the first boss basically right away. It's a soulslike, so the usual rules apply: you will die, you will lose your Ergo, and you will blame the camera at least once.
The good news is that almost everything in this game leans on a handful of systems you can actually learn. Once weapon assembly clicks, once Perfect Guard stops feeling impossible, the whole thing opens up. Five things trip up new players more than anything: picking a starter, understanding Fable Arts and the P-Organ, nailing Perfect Guard timing, using the Legion Arm, and not wasting your early Quartz and Ergo. Get those sorted and Krat stops feeling quite so murderous.
Choosing Your Starting Weapon Assembly
Right out of the gate, the game asks you to pick a "Combat Memory." People call these starting paths or starting classes. There are three, and each one hands you a different weapon and a slightly different set of stats.
| Combat Memory | Style | Starter Weapon | Best For | |---|---|---|---| | Path of the Cricket: Balance | Balanced | Puppet's Saber | Players who aren't sure yet | | Path of the Bastard: Dexterity | Fast | Wintry Rapier | Aggressive, quick-hitting play | | Path of the Sweeper: Strength | Heavy | Greatsword of Fate | Big hits, big stagger |
Cricket, the balanced one, is the safe call. You get the Puppet's Saber, and your Motivity and Technique both sit at 9. That means you can branch into either strength-style or dex-style weapons later without wasting levels. If you've never touched a soulslike, pick this. The Saber swings at a decent clip, hits hard enough, and its moveset forgives a lot.
Bastard hands you the Wintry Rapier. Faster pokes, lower damage per hit, Technique starting at 11. You end up dodging more and leaning on quick punishes between enemy swings. Fun, but squishier early on when your timing isn't there yet.
Sweeper gives you the Greatsword of Fate. Slow, wide arcs, huge stagger potential, Motivity at 11. Each swing commits you for a while, so a whiff costs you a lot of damage. Great once you know the patterns. Rough as your very first weapon.
Honestly, you can't pick wrong here. Every starter gets outclassed, and from patch 1.2.0.0 onward you can respec your stats at the Gold Coin Tree. Don't stress the choice.
How the assembly system actually works
This part matters more than which starter you grab. Almost every normal weapon in Lies of P is built from two pieces: a Blade and a Handle.
The Blade sets your damage, your reach, and your damage type. The Handle sets your moveset and which stats the weapon scales with. So you can yank the blade off one weapon, bolt it onto a handle you like better, and get something brand new.
You do all this at Eugenie's workbench on the ground floor of Hotel Krat. It's free. No Ergo cost, no material. Pick Assemble Weapons and start mixing. This is the heart of build-crafting in the game, and it's worth playing with the moment you have a couple of spare weapons lying around.
Three stats, one real choice
Your weapons scale off three combat attributes:
- Motivity is the strength stat. Heavy blades, slow swings, big stagger.
- Technique is the dexterity stat. Fast blades, more crits, easier on stamina.
- Advance is the odd one. A lot of elemental and special weapons (Electric Blitz, Acid, Fire) lean on this.
Most players commit to Motivity or Technique early and dump levels there. Advance is more of a specialist path for status-effect builds. If you're not sure, pick based on a simple question: would you rather hit slow and hard, or fast and often?
Understanding Fable Arts and P-Organ Points
Two systems that look intimidating on the menu and turn out to be pretty simple once you poke at them: Fable Arts and the P-Organ.
Fable Arts, explained
Each weapon you build gives you two Fable Arts, one from the blade and one from the handle. A Fable Art is a special move: a big slash, a temporary buff, a guard-counter, that kind of thing. They cost Fable charges to fire.
You start with 3 Fable slots. Yes, three. A lot of people misremember this as five, but the base number is three, and you raise it through the P-Organ. The meter fills as you hit enemies and as you take hits yourself, so it builds naturally during a scrap. To fire an Art, hold the Fable button (L2 on a pad, the left trigger) and a little radial pops up showing both Arts. Pick one. Some cost a single slot, others eat two or three, so a fat Art can drain your whole bar in one go.
The trick is matching the Art to the moment. A blade Art that bursts stagger damage is gold on a boss you're trying to push into a Fatal Attack. A handle Art that buffs your attack for a few seconds is great right when an enemy drops their guard and you're about to punish.
The P-Organ, and what to buy first
The P-Organ is your skill tree. Sit in the chair in Geppetto's room at Hotel Krat to open it. The currency is Quartz, which you mostly pull from beating bosses and digging through hidden corners of the world (more on that in the last section).
The tree breaks into Phases. Fill enough nodes in one Phase to unlock the next. Early on you want survivability and convenience, not flashy tricks.
Here are the picks that pay off fastest for a new player:
- Increase Pulse Cells 1 (Phase 1, 2 Quartz). Adds one healing charge. Almost always the first thing worth buying. More heals means more mistakes you walk away from.
- Add Fable Slots 1 (Phase 1, 2 Quartz). Bumps you from 3 to 4 Fable slots, so you can fire a chunky Art and still have charge left over.
- Retain Guard Regain 1 (Phase 2, 2 Quartz). Normally a fresh hit wipes out the recoverable HP in your Guard Regain pool. This lets you keep part of it. Big deal for aggressive play.
- Increase Pulse Cells 2 (Phase 2, 2 Quartz). A fifth healing charge. By the time you have this, tough bosses get a lot less scary.
- Enhance Pulse Cell Recovery 2 (Phase 3, 3 Quartz). Each Pulse Cell heals more. Stacks nicely with the extra charges from earlier.
Don't hoard Quartz. It does nothing sitting in your inventory, and the early survival nodes genuinely change how forgiving the game feels.
Perfect Guard Timing Basics
This is the big one. Lies of P has a block button, and pressing it at the exact right moment triggers a Perfect Guard, the game's parry. Think of it as the Sekiro deflect, only tighter. Learning it is what turns a boss fight from a mauling into something you actually control.
What Perfect Guard actually does
A normal block cuts the damage but you still take chip damage and shove a chunk of lost HP into a temporary pool. A Perfect Guard does a lot more:
- It eats the hit with no chip damage at all.
- It builds the enemy's stagger meter. Stack enough Perfect Guards and the enemy drops into a Staggered state, which lets you step up and land a Fatal Attack (your free critical, basically a riposte).
- It can break the enemy's weapon after enough guards. Some enemy weapons have durability you can grind down until they snap.
- It's the only reliable answer to Fury Attacks, those red-glowing swings that you cannot normal-block and cannot dodge. When the screen flashes red and the sound stings, you either Perfect Guard it or you eat the whole thing.
The timing, and how to learn it
The window is small. Community testing from people who modded the game to measure it lands around 0.15 seconds, roughly 9 frames at 60fps. That's tighter than Sekiro's deflect, so waltzing in expecting an easy parry gets you killed. The game itself doesn't publish an official number, so treat that figure as a fan estimate rather than gospel.
A few habits that help a lot:
- Press on the wind-up, not the contact. Lies of P animations love to hang in a long wind-up and then snap the actual hit forward very fast. If you wait until the weapon touches you, you're already late. Press when the swing starts.
- Tap and hold for a beat. Flicking block for a single frame is risky. Holding it a fraction longer widens the effective window. A quick hold beats a one-frame tap.
- Use the sound. There's usually a whoosh at the top of the wind-up, and Fury attacks carry a distinct audio sting. Sound is often a better cue than visuals once your ears tune in.
- Normal-block to learn, then graduate. When a new enemy shows up, just hold block and watch its pattern. Chip damage heals back through Guard Regain once you counterattack. Once you can read the timing, swap to Perfect Guards.
Guard Regain, your safety net
Worth saying plainly because it's easy to miss: when you take chip damage from a normal block (or eat a clean hit), part of that lost HP sticks around as a white sliver on your health bar. Land attacks on an enemy within a few seconds and you claw that HP back. Soaking a combo and then wailing on the enemy during their recovery is a real play, not a panic move. Just don't get greedy, because a fresh hit mostly wipes that recoverable pool.
Using Legion Arms Effectively
Your left arm is a weapon slot of its own. It runs on a separate energy gauge called the Legion gauge, and you swap between different arms for different effects. Used well, a Legion Arm is basically a free stun, a free block, or a free chunk of damage on a cooldown.
The lineup
There are eight Legion Arms in the base game:
| Legion Arm | What it Does | |---|---| | Left Arm of Steel | Default. A heavy melee punch. No frills, but it interrupts. | | Puppet String | Fires a wire that drags smaller enemies to you (or yanks you to big ones) for a grapple throw. | | Fulminis | Charges and releases a short-range Electric Blitz shock that stuns. | | Flamberge | Flamethrower. Burns everything in front of you. | | Aegis | A shield arm. Blocks attacks, then the embedded device pops for damage. | | Deus Ex Machina | Drops a motion-sensing landmine. | | Pandemonium | Sprays acid that pools on the ground and corrodes enemies. | | Falcon Eyes | A cannon that fires armor-piercing shells. |
The Overture DLC adds two more, Cataclysm (a double-barrel shotgun-style arm) and Icarus (launching spinning blades). If you're on the base game, you can ignore those.
The Legion gauge
Every arm drains the Legion gauge when you use it. Rest at a Stargazer to refill it, or pop a Legion Plug consumable mid-fight in a pinch. Because the gauge is shared across arms, you can't just spam on cooldown, you budget it. Save the big costs for the moment in a boss fight where you actually need the interrupt or the breathing room.
Which arm for a beginner
The community pick for new players is Aegis, the shield. It hands you a panic button for boss combos you haven't learned yet, and the Guard Parry upgrade later turns it into an offensive tool as well. If you'd rather lean on raw damage and interruption, Fulminis is the play. The electric blast staggers most regular enemies and buys you a free punish window on bigger ones.
Puppet String is fun once you're comfortable, mostly for the grapple-throw Fatal setup, but it rewards confidence. Hold off on the others until you've got a feel for the game.
Getting more arms
You start with just the Left Arm of Steel. Puppet String and Fulminis get handed to you by Eugenie at Hotel Krat as you hit story beats (Fulminis shows up after you beat the Scrapped Watchman). The rest you craft at the Venigni Craft Machine, which unlocks once you rescue Venigni and bring him back to the hotel. Crafting costs a Legion Plug, and you upgrade each arm in tiers using Legion Calibers (one for tier one, two for tier two, three for tier three).
Managing Quartz and Ergo Early On
The economy in Lies of P is the same trick FromSoft has been pulling for years: one currency that's both your XP and your money, dropped on the ground when you die. Spend it or risk it. Here's how to not blow it.
Ergo is everything
Ergo is your main currency. You earn it from kills, you spend it on leveling and gear, and when you die it drops at the spot you fell. Get back there without dying again and you scoop it back up. Die on the way and it's gone for good. Standard.
You level your stats at a Stargazer (the bonfire equivalent), not at the P-Organ. A lot of new players poke around Geppetto's room hunting for the level-up option and it isn't there. Stargazers open up for leveling once you're into the hotel stretch of the game.
Quartz is separate and finite
Quartz only feeds the P-Organ. You pull it mostly from bosses, the Parade Master drops one, the Scrapped Watchman drops one, and so on down the roster, plus a handful hidden in chests and behind puzzles out in the world. You cannot buy it from vendors. There's roughly 28 Quartz floating around in a single playthrough, which sounds generous until you realize the later Phases cost 3 a node.
Because Quartz is finite and tied to progress, the temptation is to stash it. Resist that. The early survival nodes (extra Pulse Cells, more Fable slots, better Guard Regain) carry you through the midgame harder than any late node will. Spend it the second you have 2.
The vendors at Hotel Krat
A few key faces to know:
- Polendina, the receptionist. Sells consumables and throwables. Stock up on Throw Cells and the like before a boss.
- Pulcinella, who shows up after you rescue Venigni. Sells weapons and Legion gear.
- Venigni, who runs the craft machine for Legion Arms.
- Eugenie, who handles weapon assembly (free) and hands out a couple of Legion Arms.
- Geppetto, whose chair is where you open the P-Organ.
Both Polendina and Pulcinella expand what they sell when you bring them Supply Boxes and Venigni Collections scattered around Krat. There are six of those items total, and snagging them as you explore is the main way shop inventories grow. Worth keeping an eye out.
How to spend early
A simple rule that saves a lot of pain: burn your Ergo before a boss fog. If you're walking into a fight you might lose, bank your levels or buy gear first so a death doesn't cost you a fortune. Keep a little on hand for throwables from Polendina, then dump the rest into a level or two.
And don't sweat the long-term build decisions on day one. With the respec option at the Gold Coin Tree, nothing you buy is truly permanent, not your stats, not your P-Organ picks, not your Legion Arm upgrades. Make a reasonable choice, play, and fix it later once you actually know what you like.