
Genshin Impact Primogem Farming Guide: How to Save for Banners
Where Genshin Impact's steady Primogem income comes from and how to split it between the character and weapon banners.
Saving for a character in Genshin Impact feels slow until you actually count the income. One wish costs 160 Primogems, and a worst-case featured character runs about 28,800 of them, so the target looks scary at first glance. The game pays out way more than most players notice, and almost all of it lands on a schedule you can plan around. Commissions, the Abyss, monthly events, even a login screen that lives outside the game - it adds up to roughly 9,000 to 13,000 Primogems per patch for an active free-to-play account. Here's where that money actually comes from, and how to aim it at the right banner.
Daily Primogem Sources You're Probably Skipping
The 60-a-day floor
Four Daily Commissions pay 10 Primogems each, and talking to Katheryne at the Adventurers' Guild after finishing all four pays 20 more. That's 60 a day, every day, starting at Adventure Rank 12. The Katheryne step is the one people miss. You can clear all four commissions and still walk away with 40 if you never go say hi at the counter, so make the guild visit part of the loop. Sixty a day works out to about 1,800 a month, which is eleven wishes on autopilot before you touch anything else in the game.
Encounter Points, for the days you can't be bothered
Since Version 4.7, Adventure Rank 24 and up gets an alternative to commissions. Exploring, doing quests, and playing events fills Encounter Points, and those points claim the same commission rewards when you'd rather not do the daily chores. Version 4.8 added Long-Term Encounter Points too, so overflow doesn't just vanish. It's not extra income on top of the 60 - it's the same 60 earned a lazier way. On a day you only have ten minutes, grab a couple of teleport waypoints and some chests instead of skipping the payout entirely.
The check-in screen outside the game
The HoYoLAB app and website run a Daily Check-In that resets on the first of each month. Days 4, 11, and 18 of the track pay 20 Primogems each, so 60 a month for literally one tap a day, plus a one-time 100 Primogems the very first time you ever check in. You can retroactively fix up to three missed days per month with Make-Up Provisions cards earned from little missions on the page. It's the cheapest money in the game and it takes about five seconds.
The stardust shop, sitting there every month
Every wish you make spits out Masterless Stardust as a side product. The Stardust Exchange in Paimon's Bargains stocks 5 Intertwined Fates and 5 Acquaint Fates each month, at 75 Stardust apiece, and the stock refreshes on the first. That's 750 Stardust for ten fates, or 1,600 Primogems of value, from a currency that piles up on its own. Plenty of players sit on thousands of stardust and never convert it. Don't be that person - buy all ten fates on the first of every month before anything else in that shop.
The teapot, quietly printing
The Serenitea Pot hands out one-time Primogems as your Trust Rank climbs, 600 total if you push it to max by crafting furnishings. On top of that, the pot generates its own currency at 4 to 30 per hour depending on how decorated your place is, and the weekly stock at Tubby's shop includes a Transient Resin that's worth 60 resin of artifact or boss farming. Set the pot up once, drop in every couple of days to collect, and it keeps paying while you do other things.
| Source | Effort | Monthly take | | --- | --- | --- | | Commissions + Katheryne | ~15 min a day | 1,800 | | HoYoLAB check-in | one tap a day | 60 | | Stardust Exchange fates | shop menu, once | 10 fates (1,600 value) | | Teapot Trust Rank | one-time, passive | 600 total |
Spiral Abyss And Stygian Onslaught Rewards
What the Abyss pays now
The Spiral Abyss unlocks at Adventure Rank 20, out on Musk Reef. Floors 1 through 8, the Abyss Corridor, pay out exactly once - roughly 2,400 Primogems the first time you three-star every chamber, and never again. Treat that stretch as a permanent piggy bank to crack open whenever your teams get stronger.
Floors 9 through 12 are the part that repeats. Since Version 4.7, the Abyssal Moon Spire resets once a month, on the 16th, at 4:00 AM server time. Older guides still quote a 600 Primogem payout that resets twice a month - that schedule has been dead for a long time, so ignore it. The current structure pays per floor: 50 Primogems at 3 stars, another 50 at 6 stars, and 100 at 9 stars. That's 200 a floor and 800 for a full 36-star run.
Two things make the Abyss friendlier than it looks. It costs no resin, so retries are free and you can bash your head against a chamber all month. And you don't need full stars to get paid - grabbing 6 stars on floors 9, 10, and 11 is 300 Primogems from teams that aren't close to floor 12 ready. From Floor 5 up you field two teams of four with no shared characters, and the ten-minute timer is one shared pool across both halves, so a slow second team burns the clock for everyone.
The Theater next door
Imaginarium Theater alternates with the Abyss month to month and unlocks at Adventure Rank 35, in the hidden library in Mondstadt. The Performance Tour rewards refresh every season and total 800 Primogems across the ten acts, plus 100 each for the two Arcana stages if you push into Lunar Mode. First-clear Debut gifts pay out on top of that, once ever. It rewards having a wide roster rather than two perfect teams, so it's often the easier of the two modes for mid-game accounts.
Stygian Onslaught
Stygian Onslaught is the boss rush mode that arrived in Version 5.7, unlocked at Adventure Rank 20 once you finish the Prologue Act 3 Archon Quest. You fight through three battlefields against boss-level enemies, across six difficulty tiers. The Primogem money sits in the first three tiers: 150 each for clearing Normal, Advancing, and Hard, so 450 per cycle. Tiers 4 and 5 pay Dust of Enlightenment instead - that's the item that rerolls artifact substat rolls, arguably worth more than the primos. Tier 6, Dire, is solo only with no repeated characters and pays weapon cosmetics that expire next season.
A cycle runs about five weeks and starts eight days after each new version drops. For the first ten days of a cycle, the Disturbance Outbreak window lets you spend resin after a tier 3 or higher clear for artifact rewards, and Dire Prestige milestones at 120 and 1,200 hand out a bonus 5-star artifact and another Dust of Enlightenment. So a Stygian visit is really three errands in one: the 450, the artifact farm, and the prestige track.
| Mode | Reset | Primogems | Unlock | | --- | --- | --- | --- | | Spiral Abyss, floors 9-12 | 16th, monthly | 800 | AR 20 | | Imaginarium Theater | monthly season | 800 to 1,000 | AR 35 | | Stygian Onslaught | ~5 weeks | 450 | AR 20 + Prologue Act 3 |
Event Primogems And How Much To Expect
The per-patch reality
For a free-to-play player who logs in daily and clears most content, a typical six-week patch pays out somewhere between 9,000 and 13,000 Primogems. Call it 56 to 81 wishes, with a realistic planning number around 10,000, or about 63 wishes. Events are the biggest swing factor in that range - usually 2,500 to 4,000 Primogems of the total, and a stacked patch with a new map pushes higher.
A rough mid-case patch looks like this:
| Source | Mid-case Primogems | | --- | --- | | Daily commissions | 2,520 | | Version events | 3,200 | | Exploration and story | 1,400 | | Spiral Abyss | 1,500 | | Imaginarium Theater | 800 | | Codes, livestream, maintenance mail | 500 | | Trials, check-in, achievements | 250 |
Where event money hides
The big flagship event of a patch is obvious - it has a map icon and a quest chain and usually pays out in the hundreds across its run. The stuff people skip is smaller. Login-style web events, mini-game side events, and the trial stages for whatever characters are on banner that month all pay modest amounts for ten or twenty minutes of effort. A mid-size event commonly drops a few hundred Primogems total, and a patch runs four or five of them. Skipping all the small ones is how you end a patch at 7,000 instead of 10,000.
Livestream codes deserve a special mention because they expire fast. Each version's special program drops codes worth a few hundred Primogems combined, and they typically die within a day of the stream. Maintenance compensation mail is free money too - it just shows up, so don't delete unread mail during a patch week.
New-region patches are the jackpot. Fresh map means chests, oculi, Statues of the Seven, Shrines of the Depths, and a pile of new quests, and exploration income can jump past 2,000 on its own. If you're saving for someone specific, a new-map patch is when the savings curve bends upward.
What that buys you
Ten thousand Primogems is about 63 wishes. Soft pity on the character banner ramps up around wish 74, and hard pity lands at 90, so one good patch usually gets you through soft pity but doesn't guarantee anything. That's the honest math to plan around - a guaranteed character takes roughly three patches of full income if you start from zero.
Battle Pass Value Versus Free Track
How the pass works
The Battle Pass unlocks at Adventure Rank 20 and runs about six weeks, matching the patch cycle. It has 50 levels at 1,000 BP EXP each, with a weekly earning cap of 10,000 EXP. The EXP comes from stuff you'd do anyway: using 150 resin a day, doing your commissions, cooking, and weekly missions like three Trounce Domain runs. An active player finishes the track without grinding for it.
What the free track gives
The Sojourner's Battle Pass, the free one, pays an Acquaint Fate every 10 levels for 5 total by level 50, plus 5 Fragile Resin and a steady drip of Mora, ore, and experience books. Those Acquaint Fates are standard-banner pulls, so they won't get you the limited character you're saving for - but five free wishes is five free wishes, and the Fragile Resin converts straight into artifact farming.
What ten dollars buys
Gnostic Hymn costs $9.99 and adds a second reward column on top of everything free. The pull-relevant part is 680 Primogems plus 4 Intertwined Fates, which is 1,320 Primogems of value, or about 8 wishes. The rest is account-building material: a BP Bounty box at level 30 that lets you pick one of ten exclusive 4-star weapons (Serpent Spine and Wolf-Fang are the usual picks), 5 more Fragile Resin, 159 Hero's Wit, 45 Sanctifying Essence, 5 Sanctifying Elixir for custom artifacts, and bundles of talent books.
Gnostic Chorus costs $19.99 and wraps all of that plus 10 free BP levels, a namecard, a furnishing blueprint, and 5 extra Fragile Resin. The extra ten levels are mostly a head start for people joining late in a patch. For the raw rewards it's a hard sell - the namecard and the furniture are the real product there.
The comparison that matters
Stack the paid pass against the Blessing of the Welkin Moon, which costs $4.99 and pays 90 Primogems a day on login, roughly 3,780 over a 42-day patch. Welkin costs half as much and pays nearly triple the wish value. So if the question is "what's the best five or ten dollars for pulls," the answer is Welkin, and it isn't close. The Battle Pass is a materials and weapon purchase that happens to include some wishes.
Two habits worth copying. One, buy the pass late if you buy it at all - unlocking Gnostic Hymn at level 50 retroactively pays out every premium reward you already earned, so you'll know it was worth it before you spend. Two, if you won't realistically finish 50 levels in six weeks, skip it entirely, because an unfinished paid track is the worst value in the shop. The free track you should always claim regardless.
Budgeting Wishes Between Character And Weapon Banners
The character banner math
Every wish costs 160 Primogems no matter the banner. On the Character Event Wish, the 5-star rate ramps hard around wish 74 and hard pity lands at 90. Your first 5-star is a 50/50 between the featured character and a standard-banner character. Lose it, and your next 5-star is guaranteed featured. Worst case - losing the 50/50 and then hitting hard pity again - runs up to about 180 wishes, or 28,800 Primogems.
The saving grace is that pity carries. Both the wish counter and a lost 50/50 carry over to the next character event banner, so nothing is wasted if your target leaves the shop before you get there. That's why saving with no immediate target in mind is still fine - the progress banks.
The weapon banner math
The weapon banner, Epitome Invocation, runs on different rules. Base 5-star rate is 0.7%, soft pity starts around wish 63 to 65, and hard pity hits at 80. There's no 50/50 - instead each 5-star is a 75/25 split between one of the two featured weapons and a standard weapon. The Epitomized Path lets you chart the specific weapon you want. Since Version 5.0 that takes just 1 Fate Point, meaning if you pull a 5-star and it's the wrong one, the next 5-star is guaranteed to be your charted pick. Worst case is about 160 wishes, or 25,600 Primogems.
Here's the trap. Wish pity carries between weapon banners, but Fate Points do not. When the banner ends, an unspent Fate Point evaporates. So charting a course on a banner you won't finish is how people burn 60 wishes and walk away with a weapon they didn't want. If you're going to touch this banner at all, go in with close to 160 wishes of spare currency, or go in accepting that a quarter of the time you'll eat the loss.
Which one deserves the money
For most accounts, characters first. A new character opens teams you couldn't run before; a signature weapon is a stat stick for one character you already own. Craftable weapons, event weapons, and the Battle Pass weapon pick cover an awful lot of ground for free. The usual advice holds up: save weapon banner spending for the point where your core teams are set and there's a weapon that's genuinely best-in-slot for a character you play constantly.
Starglitter from duplicate 4-stars is its own mini-budget. Five Starglitter buys an Intertwined Fate outright, and the monthly shop rotation includes characters - Bennett and the like, when they're up - plus Blackcliff weapons. A Fate is usually the safe buy; a shop character you actually need is better. There's also the occasional Chronicled Wish, a rerun banner for older characters and weapons with its own guarantee, and it should be budgeted like a character banner rather than treated as a bonus.
A worked example
Say the target is a character banner with no pity saved. The ceiling is 28,800. At the mid-case free-to-play pace of about 63 wishes a patch, that's roughly three patches of saving, call it four months. If you're starting with 12,000 banked, you're covered through soft pity and change - decent odds, no guarantee. The same 12,000 on the weapon banner covers 75 wishes, which is short of the 80 hard pity and nowhere near the 160 worst case, so that's a gamble rather than a plan.
The habit that makes all of this work is boring: 60 a day from commissions, the 16th-of-the-month Abyss reset, all ten stardust fates on the first, and every event that takes under half an hour. That routine alone is around 2,600 Primogems a month before events even start, roughly sixteen wishes, on autopilot - and it's the part of the budget most players quietly leak.