
Fate/Grand Order Reroll Guide: How to Start With a Strong Servant
How to reroll the Fate/Grand Order tutorial summon, which Servants to target, and when to stop and keep an account.
Rerolling in Fate/Grand Order is kind of a slog next to most gacha games. The tutorial runs long, there's no one-tap skip for it, and every reset means re-downloading a chunk of game data. The payoff is real though. The tutorial's free 10-roll always gives you at least one 4-star Servant, and the right one flattens the early story for you. Fresh accounts get a free 5-star these days too, so that first hour on a new account sets you up better than it used to. Here's the whole loop, start to finish.
Why Rerolling Matters in FGO
The rates are rough
FGO's gacha is famous for stingy odds, and the numbers back that up. Per card, your shot at a 5-star Servant sits at 1%, and a 4-star Servant is only 3%. The rest of a roll is mostly Craft Essences, the game's equipable support cards.
| Card | Chance per card | | --- | --- | | 5-star Servant | 1% | | 4-star Servant | 3% | | 3-star Servant | 40% |
On a limited banner, about 70% of the 5-star Servants you pull will be the featured one, which softens things a little. Saint Quartz trickles in slowly too. A single card costs 30 SQ, and a 10-roll costs 300 with an 11th card tossed in for free. There is a pity system now, and it's a real one: 330 summons on a single Limited Time Pickup Summon guarantees the featured 5-star. Sounds great until you look at what 330 summons costs a brand-new account, and the count doesn't carry over when a banner ends either.
What the tutorial roll actually gives you
The tutorial ends with a forced, free 10-card summon. This roll always includes at least one 4-star Servant and at least one 4-star Craft Essence. It can never give you a 5-star, so nobody rerolls the tutorial hunting an SSR. What it can do is spit out two or even three 4-star Servants in one pull, and that's the result you're fishing for. Every reroll "wins" something. The question is whether it wins the right something.
The Servant pool behind that roll is a small, fixed shortlist of 4-stars, and it's been refreshed a couple of times over the years rather than holding every 4-star in the game. That's why older reroll guides talk up names that don't show up anymore, and why the current hot picks look different. The summon info screen inside the tutorial lists exactly who can appear, so if a guide names someone you keep missing, check the in-game list first before assuming you're unlucky.
Why it matters less than in other gachas
So is a reroll make-or-break here? Not really, and that's worth saying up front. Borrowed friend supports carry a huge chunk of the early game, and FGO's low-rarity Servants are genuinely good once leveled. The big one: clearing the first Singularity, Fuyuki, unlocks a permanent Special Summon in Da Vinci's Workshop that hands every new Master one free 5-star Servant from a pool of 32. Rerolling buys you a smoother, faster start. It's a comfort pick, not a wall you have to get past to enjoy the game.
Setting Up a Fresh Account for Rerolling
What you need on Android
On Android the reset happens in system settings. Close the game fully, then go to Settings, Apps, Fate/Grand Order, Storage, and hit Clear data. Use Clear data or Clear storage, not just Clear cache, or the old account will still be sitting there when you relaunch. The app re-downloads its extra data on the next launch, which is the slowest part of every loop. Park yourself on good wifi before you start, and make sure you have a few GB to spare.
What you need on iOS
iOS is the blunter tool. You delete the app and reinstall it from the App Store each cycle, then sit through the in-game data download again. Same idea as Android, just slower, since you're re-fetching the app on top of the game data. If rerolling actually matters to you and you have access to a PC, do the whole project on an emulator instead and transfer the keeper over afterward.
The emulator route
BlueStacks or a similar Android emulator is the comfortable way to do this. The Multi-Instance Manager runs up to five copies of the game at once, and the sync feature copies your taps from a master instance into all the others. BlueStacks' own reroll guide clocks a double-4-star hunt at up to five hours solo, versus about one hour with five synced instances. If your emulator supports per-instance backups, save one right after the data download finishes and restore it each loop. That skips the download entirely, which is most of your dead time.
Expect the first loop to be the slow one
No matter how you set up, loop one eats the most time. That's when the full download happens, plus any emulator setup and instance backups. Every loop after that is just the trimmed tutorial, the roll, and a reset. So don't judge the pace from your first run - on a phone it might feel like 40 minutes, and by loop three you'll have it closer to 20. Budget an evening for the whole project rather than a lunch break and the reroll stops feeling like a grind.
Keep the account throwaway until it isn't
Don't issue a transfer code or bind anything on an account you're still testing. The whole point of the wipe is that the account vanishes clean. Binding comes later, once you've decided a roll is a keeper. Pick a Master name that's fast to type, too. You'll be entering it over and over, and it's the little taxes like this that wear people out around loop eight.
Top Servants Worth Rerolling For
The best target: Nitocris
Nitocris is the current gold standard for tutorial rolls. She's a Caster with a big self NP charge, so her AoE Noble Phantasm comes out fast and wipes whole waves of trash mobs. That's exactly the tool you want for farming EXP and materials, which is most of your early playtime. Her NP even carries a chance of Instant Death, which sometimes deletes a wave outright. If she shows up, most rerollers call it a day.
The rest of the shortlist
| Servant | Class | Why reroll for them | | --- | --- | --- | | Nitocris | Caster | Fast AoE Noble Phantasm with a big NP battery; farming machine | | Heracles | Berserker | Effective damage against almost every class, plus Evade and Guts to survive it | | EMIYA | Archer | Turns into a versatile AoE attacker once his Rank Up quests are done | | Zenobia | Archer | AoE Arts NP plus NP charging, crit help, and survival skills | | Circe | Caster | Huge NP battery and a single-target NP that briefly turns enemies into pigs |
Heracles deserves the extra sentence. Berserkers deal effective damage to nearly everything, and his Evade and Guts skills let him outlast fights he has no business winning. His Bond Craft Essence, unlocked at Bond level 10, turns him into a famous last-stand unit that solo players still lean on years later. He's been the reroll poster boy for a long time, and the reasoning still holds.
Two 4-stars beat one perfect 4-star
The tutorial roll can hand out multiple 4-star Servants at once. A roll with Nitocris plus anyone else, or two solid 4-stars with no Nitocris, usually beats holding out for one specific name. Coverage matters early on, when your bench is thin and class advantage does a lot of the work. A second gold Servant is one more class you don't have to build from the 3-star shelf.
Don't ignore the Craft Essences
Every tutorial roll also locks in a 4-star Craft Essence, and the tutorial summon keeps its own CE lineup separate from the banners. Most of them are filler, but the standout is Kaleidoscope, which starts its holder with most of an NP gauge already filled. You wouldn't reroll for a Craft Essence on its own, but a strong one stacked on a good Servant is a nice little bonus. Treat it as a tiebreaker between two similar rolls.
The free 5-star is coming regardless
One more time, because it changes the whole calculation: every account gets one free 5-star after clearing Fuyuki. Zhuge Liang (Lord El-Melloi II) is the popular meta pick. His first skill charges one ally's NP gauge by 30%, and his other two skills hand the whole party 10% each, and NP charging never goes out of style. Tamamo-no-Mae makes Arts teams hum. Artoria, Mordred, and Scheherazade bring AoE NPs for farming, while Cu Chulainn (Alter) and Enkidu melt bosses one target at a time. Your tutorial 4-star plus that free 5-star together are the real reroll.
Fast Reroll Method Using the Tutorial Skip
Quick honesty check first: FGO never added a true one-button tutorial skip. What it does have is a Skip option inside every story scene, and that's what rerollers mean when they talk about "skipping the tutorial." You can slam it on scenes you've never read before. Stack that on top of fast resets and the loop gets tolerable.
- Start fresh. Launch the game, tap into a new game, type your throwaway Master name, and let the extra data download finish. On an emulator, this is the moment to save your instance backup.
- Skip every scene. Each dialogue has a menu with a Skip button. Use it on all of them. The story's good, but you can read it properly on the account you keep.
- Tap through the battles. Tutorial fights are short and Mash handles a lot of the work. There's no autoplay during the tutorial, so you're picking cards by hand, but it moves quick.
- Take the forced 10-roll. The game walks you into the free tutorial summon. Tap through the animation and check your cards.
- Judge the haul. Nitocris, Heracles, or any two 4-star Servants is a keeper for most people. Anything else is your call.
- Optionally raid the Present Box. Claim whatever Saint Quartz and tickets are sitting there and roll a pickup banner if a big campaign is running. Most weeks a new account finds barely anything, so you'll usually skip this step.
- Reset and go again. Android: clear the app's data in system settings. iOS: delete and reinstall. Emulator: restore your snapshot or reset the instance. Then repeat from step 1.
How long this actually takes
Current numbers from Game8 put one full loop at around 20 minutes, download included. Older guides said 30 to 60 minutes, so hardware and wifi clearly matter. Hunting one specific 4-star usually costs several loops, and a two-4-star hunt can stretch toward five hours solo. Five synced emulator instances cut that back to about an hour, which is the entire reason the emulator route exists.
Reading the results fast
You don't need to study every card as it flips. Gold cards are your 4-stars, and you can tap straight through the animation and read the summary list at the end. Count the gold Servants first, then check the names against your shortlist, then glance at the Craft Essence. The whole judgment should take about ten seconds. Anything slower than that, times a dozen loops, is time you're stealing from actually playing the game.
Small savers that add up
Keep the Master name short. Tap through the summon animation instead of watching it. Don't stop to read Servant profiles mid-loop. And don't burn leftover quartz on banners unless a login campaign is showering new accounts with pulls. One percent is one percent, and a couple of bonus rolls on a normal week won't move the needle.
When to Stop Rerolling and Commit
What a keepable account looks like
| Result | Verdict | | --- | --- | | Nitocris plus another 4-star Servant | Ideal. Stop immediately. | | Nitocris alone, or two useful 4-stars | Good. Totally fine to stop. | | One 4-star you actually like | Acceptable. Stop whenever. | | One random 4-star you don't care about | Keep rolling if you've got the patience left. |
There's no rule saying you must land the ideal row. The story is clearable with a leveled team and borrowed supports, so the acceptable row is a real stopping point if you like who you pulled. Favorite characters have always been a legit reason to stop in this game, and the free 5-star waiting in the shop covers a lot of sins anyway.
A quick worked example. Say you're six loops in and the roll hands you Heracles and EMIYA. No Nitocris, but that's two 4-star Servants covering Berserker and Archer, and one of them is the classic early-game bruiser. That's a "good" row account by the table above, and most people should take it. Compare that to spending four more hours chasing one specific Caster who might never show up. The math on time spent per reroll gets ugly fast, and the payoff difference between good and ideal is way smaller than it feels mid-grind.
Don't chase the 5-star with scraps
The classic rookie move is trying to reroll a 5-star using a fresh account's leftover quartz. GamePress ran the math on the old three-quartz version of this and pegged it around 16 hours of resets for one 5-star on average, and their advice basically amounts to "please don't." Rates haven't moved since. The sane version is saving that urge for a big campaign that dumps login quartz and tickets on new accounts, and even then the tutorial roll stays the main event.
Bind the account the moment you commit
Found your keeper? Open My Room and tap Issue Transfer Number before you do anything else. Save the number and its password somewhere that isn't the device itself. The code is single-use, so if you ever spend it restoring or moving the account, issue a fresh one right away. And once an account is bound, never wipe the app data without a valid code in hand. That's the one way to lose it for good.
What to do right after you stop
Three things, in order. Push through the rest of Fuyuki, which takes a few hours from a fresh account. Claim your free 5-star from the Special Summon in Da Vinci's Workshop, with Zhuge Liang as the safe pick if you're undecided. Then get into logins and dailies, because every day spent rerolling was a day of login rewards and event currency you skipped. The account you keep should start paying you back right away, and a guaranteed 4-star plus a free Zhuge Liang is a stronger start than years of players ever got.