
Elden Ring: Shadow of the Erdtree Scadutree Fragment Locations Guide
Every Scadutree Fragment spot in the Land of Shadow, plus Revered Spirit Ash pickups and the fastest no-boss farming routes.
The Land of Shadow hits different. You walk in fresh off Mohg, feeling strong, and the very first knight you meet chunks half your health bar. That gap between you and the DLC's enemies isn't really about your level. It's about Scadutree Fragments.
These little gold splinters are the expansion's own progression track. You cash them in at a Site of Grace under the new blessing option in the rest menu, and each one bumps your Scadutree Blessing up. A higher blessing means you hit harder and take less punishment, but only while you're inside the DLC. Head back to the Lands Between and it does nothing at all.
There are 50 fragments tucked across the map, and together they cap your blessing at level 20. You don't need all of them. But if you skip the hunt entirely, even the regular mobs will fold you in half. Here's where the things are hiding, broken down by region, plus the Revered Spirit Ash pickups and a few farming routes that skip the bosses altogether.
Fragments in Gravesite Plain and Belurat
Start here. The opening region holds ten fragments, and you can sweep all of them without fighting a single boss. That's enough to hit blessing level 5 with one left over, which is a comfortable spot to be before you tangle with the Divine Beast Dancing Lion or Rellana.
The free ones at the crosses
Roughly half the fragments in the whole DLC sit right next to a Miquella's Cross, and Gravesite Plain has four of them.
- Three-Path Cross: the very first one, north of where you arrive. The cross is hard to miss, and so is the shard next to it. This is also where you bump into Redmane Freyja and the Hornsent.
- Main Gate Cross: follow the main road from Three-Path Cross, through the tunnel and up the stone stairs. Another cross, another fragment. Sir Ansbach and Moore hang out here.
- Pillar Path Cross: from the Castle Front grace, take the east path uphill and bear left at the fork. Thiollier is sitting by this one.
- Castle Ensis Checkpoint: inside the castle itself, just past the gate you open with the wheel. A Black Knight lurks near the cross, so grab the fragment and rest at the grace before he reaches you.
The church
Churches are reliable fragment real estate, and you've got one here.
- Church of Consolation: east of the Gravesite Plain grace, at the end of the main road. Two fragments are stacked together at the base of the Marika statue. A Messmer Knight patrols the grounds with a hammer, so either fight him or sprint in, loot, and dip.
(The other big church, the Church of the Crusade, is up in Scadu Altus with another pair. More on that in the routes section.)
The pot guys
Some fragments don't sit still. They're carried by pot-bearing shadow enemies, nicknamed Shadowpots, and these are the single most-missed pickups in the DLC. They sparkle, they run, and if they vanish before you kill them you walk away empty-handed.
- Northeast of Scorched Ruins: in a graveyard against the eastern cliff wall. The pot guy sparkles and bolts. Chase him down fast. If he poofs, rest at a grace and try again.
- Southwest of Cliffroad Terminus: from the Main Gate Cross, follow the cliff south to Cliffroad Terminus, then head west to a hillside graveyard. This one is flanked by other shadows and a dog. Killing him is worth 707 runes, the fragment, and a Silver Horn Tender.
A heads up on these pot enemies: there's very often a Curseblade crouched nearby, waiting to jump you the second you commit. Clear the area first when you can.
The camp and the legacy dungeon
- Castle Front, the Marika statue camp: look north from Three-Path Cross and you'll see the Ellac Greatbridge. Sprint across it, dodging the ballistae and soldiers, to reach a camp with a Marika statue. The fragment sits at its base. The Furnace Golem stomping around out front is optional. Run right past it.
- Belurat, Tower Settlement: this one's a genuine pain and players love to complain about it. Start at the Small Private Altar grace. Go upstairs, let the Horned Warrior pass, then drop onto the roof. Work through the alley, up the ladder, left past the scorpions, over the rubble, and through the doorway. A Man-Fly ambushes you on the way in. At the far end of that room is a Miquella's Cross and the fragment.
Here's the full Gravesite Plain haul in one place:
| Location | Count | Source | |---|---|---| | Three-Path Cross | 1 | Miquella's Cross | | Main Gate Cross | 1 | Miquella's Cross | | Pillar Path Cross | 1 | Miquella's Cross | | Castle Ensis Checkpoint | 1 | Miquella's Cross | | Church of Consolation | 2 | Marika statue | | Castle Front camp | 1 | Marika statue | | Scorched Ruins (northeast) | 1 | Shadowpot drop | | Cliffroad Terminus (southwest) | 1 | Shadowpot drop | | Belurat, Tower Settlement | 1 | Miquella's Cross |
That's ten. Spend them at the nearest grace and you're sitting at level 5 with a spare, ready for the next zone.
Fragments in Ancient Ruins of Rauh
Rauh is a late-game region split into two layers. The lower bit, Rauh Base, you can reach early through a cave north of Moorth Ruins. The upper Ancient Ruins of Rauh require Shadow Keep, since you cross over on a bridge from there. Between the two layers you can pull five fragments.
Temple Town Ruins (lower base)
The easiest Rauh grab is down low, in the Temple Town Ruins.
Reach it through the cave north of Moorth Ruins (the same cave with the Marika statue fragment out front). Pop out at the Ancient Ruin Base grace, run southwest to the ruins, and find the small hole in the south wall. Climb the stairs to the cloth-draped part of the structure, spot the opening on the right, drop to the middle platform, and clear the two enemies waiting there. The fragment is on a body in the middle of the bridge.
The upper ruins: crosses and altars
For the rest you need the bridge from Shadow Keep. Once you're across:
- Rauh Ancient Ruins, East grace: take the right-hand path off the bridge and drop into the ruins. A Miquella's Cross waits at the bottom, and a Crucible Knight guards it. Deal with him however you like, then grab the fragment by the cross.
- Rauh Ancient Ruins, West grace: from the West grace, push into the building and up the stairs. Mind the mobs in the big pillared room. The fragment rests at the foot of the statue at the top.
A pot guy and a hippo
- The cave Shadowpot: just past the Spider-Scorpions after the tunnel entrance, move ahead and bear right. Another pot-bearing shadow is hiding there, and he drops a fragment. Same rule as always, kill him before he blinks out.
- South of the Viaduct Minor Tower: turn left out of the tower and you'll find an elevator shaft in the ground. Ride it down, take the stairs out, and a Lesser Golden Hippopotamus is waiting by a lake. Beat it for the fragment and a tidy 11,960 runes.
Hippos look dumb, but they hit like trucks and that charge attack covers a shocking amount of ground. Keep Torrent between you and the thing, punish after the charge, and you'll be fine. They show up in a few spots around the DLC, and each one is a free fragment, so the fight is worth learning.
Fragments in Charo's Hidden Grave and Abyssal Woods
These two areas are the deep south, and you won't wander into either by following the main road. They have different front doors. Charo's Hidden Grave hides behind the Dragon's Pit, a mini-dungeon in the southeast tip of Gravesite Plain, so you can reach it surprisingly early if you push down that way. The Abyssal Woods is the trickier one. You drop into it through the river region you crack open from Shadow Keep's secret passage, where the coffin down the ladder in the Specimen Storehouse warps you to the Ruins of Unte and the cliffs fall away toward the Castle Watering Hole grace.
Four fragments live down here. It's a small haul, but the trip is worth it, and the Abyssal Woods has its own creepy vibe with enemies you genuinely cannot fight head-on.
Charo's Hidden Grave
Just one fragment here, and it's on a hippo.
Hug the left side of the region as you ride in and keep going until you spot a big Miranda Flower. Jump up onto the ledge behind it, and ahead of you is a small lake with a Lesser Golden Hippopotamus. Same fight as the Rauh one. Kill it for the fragment.
Abyssal Woods
The woods hold three fragments, plus a lesson in humility.
- Abandoned Church: from the Forsaken Graveyard grace (your first one in the area), head south and stick to the left wall. You'll have to sneak past a couple of Untouchables to get there. The ruined church is in the southeast corner, and two fragments sit together at the base of the statue inside.
- Abyssal Woods grace: from that grace, go north and then west. A corpse is slumped against a tree with the third fragment on it. An easy grab, assuming you survive the walk over.
A word on the Untouchables
The woods are patrolled by Untouchables, those hunched Madness priests. You can't really damage them, and they build up Madness fast, which is a death sentence if the meter fills. The move is to crouch-walk past them. Treat the whole area like a stealth section. If one spots you, just run. Standing your ground is a trap.
Between Charo's Grave and the woods you walk out with four more fragments. Not the densest region, but the church pair is a nice chunk for a single stop.
Revered Spirit Ash Locations for Blessing Levels
Scadutree Fragments aren't the whole story. The DLC has a second, smaller collectible called Revered Spirit Ash, and it runs its own blessing bar that powers up your spirit ash summons and Torrent. There are 25 of them, and they cap the Revered Spirit Ash Blessing at level 10.
If you lean on a summon, the Mimic Tear, the Black Knife Tiche, whatever, these matter a lot. At max, your spirit does about 1.89x melee damage and takes only 0.575x in return. Patch 1.13 even bumped the boost for every spirit ash except the Mimic once you hit level 5.
The upgrade cost climbs as you go: one ash each for levels 1 through 3, two each for 4 and 5, three each for 6 through 8, then four for level 9 and five for level 10. Twenty-five total, same as there are pickups.
| Blessing level | Total ashes to reach | Spirit melee damage | Damage taken | |---|---|---|---| | 5 | 7 | 1.400x | 0.730x | | 10 (max) | 25 | 1.890x | 0.575x |
Where they hide
Same general rules as fragments. You find Revered Spirit Ash on altars, at the base of crumbling hornsent statues, on bodies, and dropped by those same pot-bearing shadow enemies. The lore calls the withered corpses "tutelary deities," and the ash supposedly pools in their palms. When in doubt, check a statue's hands.
The easy early grabs
You can pull five of these before any real boss, just like the fragments.
- East of Scorched Ruins: on a small altar by the cliff, just across the gap from the Church of Consolation.
- Northeast of Prospect Town: sitting in a pond.
- Abandoned Ailing Village: on a broken Revered Statue, watched over by Man-Fly enemies.
- Belurat Tower Settlement: two of them on the altar in the middle of the Spider-Scorpion room, right after you enter.
Worth scooping up as you travel
The rest are scattered through the mid and late game. You don't need a full checklist here, but these are the ones people tend to miss:
- Belurat (later): after the Divine Beast fight, take the lift up on the right side of the arena and open the big door for one. A Shadow Pothead past the four Gravebirds on the rooftops drops another, and there's a third on an altar in the open area across the covered bridge past the Horned Warrior.
- Bonny Village: drop from the broken bridge, follow the path north past the dog, statue at the end.
- Moorth Ruins: a little shack east of the ruins.
- Ellac River cave: on an altar near the grace.
- Village of Flies: on a body laid out on a pedestal.
- Ruins of Unte: on the altar by the southeast stone wall.
- Temple Town Ruins: altar near the south edge.
- Shadow Keep: two of them. One by climbing a statue's feet and dropping to the beast statue below, another from the Seventh Floor grace by jumping the railings to a hanging statue.
- Ancient Ruins of Rauh: a Shadowpot drop in the west (it also hands over a Dewgem and a Rauh Burrow) plus the statue in the middle, and another Shadowpot west of the Viaduct Minor Tower over in the east.
- Midra's Manse: defeat the big enemy you reach by hopping the bookshelves in the Library, and grab one off a body hanging from the chandelier right next to the Second Floor Chamber grace.
- Enir-Ilim: defeat the large enemy across the bridge outside the First Rise grace, then scoop two more at the base of a statue in a room where Man-Flies pray, plus one in a small altar room patrolled by Gravebirds.
The pot guys drop these too, so every Shadowpot you kill can hand over either a fragment or an ash. Sometimes both are sitting in the same neighborhood, which is a nice two-for-one.
Efficient Fragment Farming Routes
You don't need all 50 fragments. Really. The scaling was reworked in patch 1.12.2 so the first half of the blessing does most of the heavy lifting, and the community consensus is that level 16 or 17 is more than enough to handle the final boss. Levels 18 through 20 barely move the needle. Push to about 12 and you'll already be doing 1.85x damage and taking only 0.54x, which is a comfortable place to exist.
On top of that, your fragments and your blessing level both carry into New Game Plus. So if you're going to play the DLC again, anything you grab now stays grabbed. No re-hunting on the second run.
Here are three routes, depending on how badly you want to avoid bosses.
Route 1: The level 5 loop (no boss)
Stick to Gravesite Plain and Belurat. Sweep the four crosses, the Church of Consolation pair, the two pot guys, the Castle Front camp, and the Belurat dungeon fragment. Ten pickups, blessing level 5, zero bosses. This is your baseline before you fight anything that matters.
Route 2: The level 10 early detour (no main boss)
From the Castle Front grace, run south to the Ruined Forge Lava Intake. A path drops down to the left of that dungeon into a poison swamp. Cross it, break the rocks by the sealed spirit spring, jump up, and skirt around the Fort of Reprimand to reach Scadu Altus early.
Once you're in Scadu Altus, the fragments come thick and fast:
- Highroad Cross and the encampment just north of it.
- Church of the Crusade: two fragments at the Marika statue. Fire Knight Queelign invades when you walk in, so loot fast.
- The Moorth Ruins cluster: the cross, the camp to the west, the Marika statue at the cave entrance to the north, the Shadowpot to the south (mind the Curseblade), and the Scaduview Cross.
- Temple Town Ruins through the cave.
That's roughly twenty fragments total, blessing level 10, still no main boss on your kill list. Plenty for Rellana and Messmer.
Route 3: The level 12 boss-free mega sweep
If you want to go further without committing to a boss fight, there's a longer path that nets around 28 fragments for blessing level 12. Take the Gravesite ten, add Castle Ensis, then the Scadu Altus set above, drop into Temple Town, loop down the Ellac River to the Cerulean Coast for that cross and the Demi-Human Chief cave, slip into Shadow Keep through the Church District for the four in there, and ride the secret coffin passage to the Ruins of Unte for the Recluses' River waterfall fragment. It's a lot of running. The payoff is that you show up to the mid-game bosses over-geared on blessing without having learned a single one of their moves.
Don't miss these
A few fragments get skipped constantly. Watch for:
- The Shadowpots. They sparkle and flee, and if you don't loot the drop before you die, you can lose it. Kill them clean and pick up the shard right away.
- The Shadow Keep Main Gate camp. Right on the main road, but the Furnace Golem scares people off and they forget to check the Marika statue. This is one of the most-reported "missing exactly one" spots.
- The Golden Hippopotamus boss in Shadow Keep drops two fragments. Free levels if you're passing through anyway.
- The Scadutree Chalice in Scaduview, past Commander Gaius. Five fragments in one spot, the biggest single haul in the DLC. Grab them one at a time off the roots.
A sensible stopping point is blessing level 12, then top up to 15 or so once you're knocking on Enir-Ilim's door. The last handful of fragments adds so little that you shouldn't burn yourself out chasing all 50 unless you want a clean save file. Level 17 handles the final boss, and that's the number to keep in your head.